We are planning a host of utility
lightning rod base changes in Game Update 5. Additionally, Madness needed some extra defensive options, so we gave the discipline a slight defensive boost after using Resurgence on themselves.—PowertechIn addition to its other effects, the Hitman utility now reduces the damage taken from area of effect attacks by 30% for the Pyrotech and Advanced Prototype disciplines, and reduces the damage taken while stunned by 30% for the Shield Tech disciplineAdvanced PrototypeStabilized Armor has been replaced by Prototype Armor, which increases damage reduction by 2% for 15 seconds each time you are dealt critical damage, stacking up to 3 times. Finally, we gave Shield Techs that take the Hitman utility some protection against damage while stunned..—Innovative OrdnanceFusion Missile and Explosive Dart now spread both Incendiary Missile’s burn and Serrated Shot’s bleed effectsDevNotes: Innovative Ordnance seemed to have some difficulty spreading their damage over time effects, so we altered Fusion Missile and Explosive Dart to both spread each damage over time effect.—MedicineSurgical Steadiness now grants Unshakable for 4 seconds of interrupt immunity whenever Exfiltrate is put on cooldownDevNotes: We felt the Medicine Operative didn’t have enough defensive options in relation to the other healers, so we gave them the ability to apply Unshakeable to themselves after using Exfiltrate. To fill the void, we gave Advanced Prototype the Prototype Armor passive, a new ability that replaces Stabilized Armor.12,.Using 8% off code CHEAPSW8 to buy Swtor credits Anytime !And never miss using 10% off code MEMBER for swtor credits buying fromSwtor2creditson Wednesdays.—OperativeLethalityLethal Purpose now restores 1 energy each time a poison effect deals damage, instead of 2 energy each time a poison effect deals critical damageDevNotes: We changed Lethal
earthwire Purpose to smooth out energy regain and provide better resource management for Lethality Operatives, and lower their reliance on the Critical Rating stat.—SorcererMadnessDeathmark stacks are now only consumed by your own periodic damage, and only your periodic damage gains a damage benefit from your DeathmarkMadness (the passive skill) now grants you a 10% armor bonus while your Resurgence is healing youDevNotes: Deathmark stacks were getting consumed by other Sith Inquisitor players’ periodic effects, so we redesigned it to only be consumed by the caster’s own periodic damage.com promotion to buy cheapswtor credit!Below you will find every utility change that is currently planned:ImperialSniperThe heal given to Ballistic Shield by Defensive Safeguards has been reduced from 3% to 1% of maximum health per second while under Ballistic ShieldDevNotes: The Sniper’s defensive cooldowns were too strong, so we reduced the effectiveness of Defensive Safeguards.6-Nov.DevNotes: We felt that Pyrotech Powertechs lacked the same defensive effectiveness as Advanced Prototype Powertechs, so we moved the protection against area of effect attacks from the Advanced Prototype discipline to a utility available for both disciplines.—AssassinThe Formless Phantom utility has been redesigned and now reduces damage taken from area of effect attacks by 30% for the Deception and Hatred disciplines and reduces damage taken while stunned by 30% for the Darkness disciplineDeceptionEntropic Field no longer reduces damage taken from area of effect attacks by 30%HatredDeathmark stacks are now only consumed by your own periodic damage, and only your periodic damage gains a damage benefit from your DeathmarkDevNotes: We felt that Hatred wasn’t as effective on defense as Deception, so we altered Entropic Field to remove the protection against area of effect attacks and added that effect to the Formless Phantom utility available to both disciplines, and made it so the damage protection while stunned is only availabWelcome to join Swtor2credits Member Special with 2X Reward Points for Members(can be used as cash)& 5% Extra Bonus for all customers from Nov.—LightningConvection now grants 5% damage reduction for Lightning Sorcerers while Deionized by anyone’s Static BarrierDevNotes: The Lightning discipline was weak on defensive utilities, so we added 5% damage reduction for Lightning Sorcerers while Deionized by anyone’s Static Barrier.6 coming on 11/28.—VirulenceLethal Purpose now restores 1 energy each time a poison effect deals damage, instead of 2 energy each time a poison effect deals critical damageDevNotes: We changed Lethal Purpose to smooth out energy regain and provide better resource management for Virulence Snipers, and lower their reliance on the Critical Rating stat.—MercenaryTrauma Regulators now heals for 4% per stack instead of 5% and stacks 10 times instead of 15The heal from Kolto Overload given by Kolto Surge can only heal the Mercenary up to 60% of their maximum health instead of 70%Trauma Regulators is a now a Heroic utility and Kolto Surge is now a Legendary utilityDevNotes: The Mercenary’s defensive options were too good, so we reduced the effectiveness of Trauma Regulators and Kolto Surge. Instead of splitting them up by Class we decided to just deliver all of them to you at once.By the way,Don’t miss Swtor2credits